Physically Accurate Lighting Simulation in Computer Graphics Software

Andrei B. Khodulev, Keldysh Institute of Applied Mathematics, Russian Academy of Sciences.

Edward A. Kopylov, Moscow State University.

Copyright 1996 Andrei B. Khodulev, Edward A. Kopylov.

Moscow 1996


Prev Contents    Introduction    Lightscape System    Specter System    Radiance System    Scenes for Comparison    Experimental Results    Conclusion    Acknowledgments Next

Abstract

This paper compares three different computer graphics systems claiming to physically accurate global lighting simulation. Physical accuracy of these systems is the main criterion for this comparison.

The following systems are compared:

Index Terms-Graphics software, ray tracing, radiosity, local model, light propagation model, accuracy, visual image quality, user interface.


TABLE OF CONTENTS

INTRODUCTION

1. LIGHTSCAPE VISUALIZATION SYSTEM

2. SPECTER SYSTEM

3. RADIANCE SYSTEM

4. SCENES USED FOR COMPARISON

5. EXPERIMENTAL RESULTS

6. CONCLUSION

7. ACKNOWLEDGMENTS


Prev Contents    Introduction    Lightscape System    Specter System    Radiance System    Scenes for Comparison    Experimental Results    Conclusion    Acknowledgments Next

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